Posts Tagged ‘ Funcom ’

Has the Age of Conan Already Past?

The website WoWRiot has an interesting article up today about Funcom stocks and AoC’s performance. I think a lot of us who played the game have been expecting this, and I am also predicting an even bigger drop on the 20th of this month (the chart only goes to the 15th), as the 20th is the 2 month mark for people who subscribed on release day, and thats the day peoples accounts would have expired if they canceled after their initial free month. The 20th was the day my account went inactive.

Here is some more from the article, it seems pretty biased against Funcom, and I couldn’t tell you how much is actually fact, but interesting never the less.

It has been hard to separate the truth from the spin in the ongoing Age of Conan saga, but we’re seeing more and more evidence that neither players nor stockholders are satisfied with Funcom’s campaign of misinformation.

After repeated misleading press releases, Funcom still has no answers for people wondering where all the players are going.  Populations on all servers are down, forum activity is dropping, and the community at large seems content to simply pack up and go home.  Funcom refuses to acknowledge this fact, and seems comfortable giving no response to its waning Conan fanbase.

This negligent treatment of customers has investors fleeing in droves, dropping the share price of FUNCOM.OL down by 60% since Age of Conan’s launch (see image above).  In a climate where customers are outraged and the “company line” reports no problems, serious trouble is the unspoken implication.

You can see the rest of the article after the jump. Continue reading

The Reason Why Age of Conan is Awesome

AoC GM Ask Goons to Play Nice

You may or may not know of the Goon Squad. They are a very large multi-game guild that is composed of members of Somethingawful.com. They are a very big guild and are known for taking over servers, and causing mass havoc. They are one of the dominant corporations (guild) in Eve Online, and the latest game they have invaded is Age of Conan. Seems that the AoC GMs are a bit worried. Below is a screen grab of a conversation between a GM and a member of the Goons. The GM is basically pleading with the Goon to not PVP in large groups. For AoCs PVP servers, this is kind of odd.

Funcom Interview About Recent Bans

I posted before about Funcom dropping the banhammer on a bunch of people for exploiting, and also talked about how I felt it was needed for the game to maintain its integrity. Tentonhammer got an interview with Benjamin J. de la Durantaye, Age of Conan Lead CM, about the situation.

Hit the Jump for the full interview.

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Age of Conan: First Class Buffs

So, it looks like the first round of “balancing” is already almost here. It seems that Necromancers and Demonologists are getting a buff in the near future. Here is the post for the forums.

Hello fellow Age of Conan players!

As was mentioned yesterday, I wanted to take the time to inform you all as to what we are currently working on in regard to the Demonologist and Necromancer classes specifically. While we are still actively looking at other class adjustments on a regular basis, these two classes are the ones with the largest number of planned improvements.

We are currently aware that both classes are having difficulties at various levels, so this first round of improvements is intended to ease the leveling process in addition to increasing the general fun-factor of normal gameplay.

Please note, all these adjustments will be reviewed after testing to determine if additional alterations are needed. So, with that in mind, this list is subject to change.

Demonologists
The duration of Protection of Set will be substantially increased.
The maximum damage absorbed before Protection of Set fails will be increased to be more in line with damage dealt in leveling scenarios. Additional survivability increases are also being evaluated.
Players will gain a visible debuff to indicate when Protection of Set has run out of absorbable damage.
The base splash damage dealt by Fires of Gehenna, Hellfire Stream, Shockstrike, and Shock will be substantially increased.
The amount of damage dealt by most damage sources will be reevaluated.
The cooldown of Inferno of Ahmner and Shockblast will be reduced to 2.5 seconds to match the casting time of Fires of Gehenna and Shockstrike.
The Archmage feat will be moved to tier 2 instead of tier 3 in the Mage general tree to make it more easily accessible to varying builds.
All crowd control will have a significantly reduced chance to break from damage dealt by pets.
Fiery Torment (Rank 1) will be introduced at level 30 instead of level 45.
The casting time of certain long-duration buffs will be reduced.
The run speed of pets will be increased significantly.
Various bugfixes and alterations to existing feats and abilities; for example, decreasing the casting time of Detonation.

Necromancers
The duration of Runed Flesh will be substantially increased.
The maximum damage absorbed before Runed Flesh fails will be increased to be more in line with damage dealt in leveling scenarios. Additional survivability increases are also being evaluated.
Players will gain a visible debuff to indicate when Runed Flesh has run out of absorbable damage.
The mana cost of all ranks of spells will be significantly reduced.
The damage dealt by Necromancer nukes will be reviewed and the amount inflicted and duration may be increased on specific ranks and spells.
The base splash damage on core Necromancer single-target spells will be added or increased.
The amount of periodic damage affected by absorb shields in PvP will be reviewed.
All crowd control will have a significantly reduced chance to break from damage dealt by pets.
The Archmage feat will be moved to tier 2 instead of tier 3 in the Mage general tree to make it more easily accessible to varying builds.
The casting time of certain long-duration buffs will be reduced.
The run speed of pets will be increased significantly.
Some issues in regard to melee pets having difficulties following moving NPCs will be improved.
Various bugfixes and alterations to existing feats and abilities.
In addition to this list of changes, we are looking at the technical issues that currently limit pets from zoning with players. We are actively working on a solution to issue; however, it will be addressed in a future patch beyond the changes listed above. Additional changes in regard to the way periodic damage applies to breakable crowd control are also being evaluated.

Hopefully this gives you some insight into some of the many changes we have planned for the near future! We look forward to hearing your feedback on these changes and also the continued state of these and all other classes. As mentioned in my previous post, we regularly read the sticky feedback threads in all class forums and very much appreciate the reports of issues with the various classes.

Thanks for reading!

 

Age of Conan Cracks Down on Exploiters

Wild rumors started flying around many of the sites involved in Age of Conan yesterday afternoon. It seems that Funcom had done something pretty drastic. There had been rumors of a gold exploit involving the “traders” which are the banks and mail boxes in AoC, and hence the reason why they where removed from the game one day after release. I happen to know that there was another gold exploit going on, and it was pretty big. This exploit allowed the player to basically have unlimited gold in the game fairly quickly and very easily. Knowing the ease of this exploit made it a ticking time bomb on when Funcom would do some thing about it. Would they take the Blizzard rout and leave exploiters alone for several months and then do a mass banning, would they act quickly and remove the gold, or would they show incompetence and not even be able to track it? Hit the Jump to find out.

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Age of Conan: One Weekend Later

Over the past few months I haven’t been very kind to Funcom’s latest MMO Age of Conan, but I am here to to say “I might have been a little hard on it”. I spent quite a bit of my weekend playing AoC, and I am having a good time. Yes, there are quite a few bugs and glitches, but overall I can see the Vision behind the game, and it is working. 

My roommate and I rolled characters on a PVE server, with the intention of not having to worry about gankers and campers, so far we have 2 characters each. I rolled a Herald of Xotli (A fire breathing mage who wields a two handed sword) and a Barbarian. My roommate rolled a Necromancer, and a Tempest of Set. The Necro is a pet class with nuke spells and the ToS is a priest subclass that uses Lightning. We have been doing a lot of duo quests, and even did some questing with some of the guys from the F13 guild, Bat Country. My opinion is that while being able to solo in this game is very viable and fun, it can get a little repetitive. Grouping is where I found Conan excels. When in a group of 4, we just charged through massive packs of monsters and tribesmen, leaving a swath of gore and decapitated bodies in our wake. It was a refreshing change from the Tank and Spank that is WoW. 

I think part of the reason the game appeals to me is that the combat is fast paced, and also more epic in that you take on multiple mobs constantly. I am not very high level, with both my characters being 16 currently and level 80 is the max. Right now the average amount of mobs that are contained in a “pull” are between 2 and 4. Another thing that sets the game apart is that your weapon swings have their own “space”. In that you don’t only hit the mob that you are targeted on, your weapon will hit any mob that is in its swing arch. This gives much more strategy to mob placement and the flow of combat, also the bigger the weapon the longer its reach, so any class with a two handed weapon is basically doing area of effect damage on every swing.

Now, everything is not all rainbows and sunshine in AoC, there are a decent amount of bugs, and a lot of unfinished game content. A good portion of each classes’ Feats (think WoW Talents) are broken or don’t work quite right and the class balance is quite a way out of wack, this is most evident when it comes to PVP. The ranged classes and Priest classes especially are quite strong.

Right now the game is in the “honeymoon” phase for me where the downsides can be overlooked because the game is new and fun. If it remains fun is yet to be seen. A lot is riding on Funcom to basically finish the game by implementing all of the advertised content that didn’t make it live at the time of release.

If you are unsure about the game, go talk to one of your friends who bought a copy, as each copy of the game comes with a free 7 day Friend Pass. As of this weekend the passes where not yet live, but they should be any day now.